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MU Online – Complete Timeline (2001–2025)
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MU Online – Complete Timeline (2001–2025)

| Year     | Version       | Event Type      | Description                                     | Region | Language| Reverse Insight                                 |
|----------|---------------|-----------------|-------------------------------------------------|--------|---------|-------------------------------------------------|
| 2001     | Version 74    | Pre-Season      | Basic MMORPG gameplay; level up, fight monsters | Korea  | Korean  | Earliest internal alpha builds, no event logic  |
| 2002     | Version 97    | Pre-Season      | Devil Square, Blood Castle, wings level 1–2     | Korea  | Korean  | Client versions 0.97d and 0.99b appear in forums|
| 2003     | Version 99    | Pre-Season      | Dark Lord class, Chaos Castle, item +13         | Korea  | Korean  | SQL dumps contain only basic tables             |
| 2004     | Season 0      | Castle Siege Dev| CastleSiege.doc authored internally             | Korea  | Korean  | MapServerInfo.dat in early EMUs                 |
| 2005     | Season 0      | Castle Siege Rel| Castle Siege goes live                          | Korea  | Korean  | EventServer handshake modularized               |
| 2006     | Season 1      | Patch Note      | Crywolf, Castle Siege, Ancient items, Fenrir    | Korea  | Korean  | CrywolfEvent.txt leaks with KR comments         |
| 2006     | Season 2      | Patch Note      | Kanturu, Jewel of Harmony, SD system, Aida      | Korea  | Korean  | Early socket item logic emerges                 |
| 2008     | Season 3 Ep1  | Patch Note      | L3 wings, Illusion Temple PvP                   | Korea  | Korean  | Seed Sphere via DLL hooks                       |
| 2008     | Season 3 Ep2  | Patch Note      | Skill Tree, Summoner, UI updates                | Korea  | Korean  | Opcode mismatch in leaked skill tree            |
| 2009     | Season 4      | Patch Note      | La Cleon, Raklion, Vulcanus, Moss Merchant      | Korea  | Korean  | Socket system formalized                        |
| 2010     | Season 5      | Patch Note      | Gens, Fortress Imperial, +15 items              | Korea  | Korean  | Faction PvP logic in EMUs                       |
| 2010     | Season 6 P1   | Patch Note      | Rage Fighter, small wings, MU Helper            | Korea  | Korean  | Skill pkt headers 0xC1/0xF3                     |
| 2011     | Season 6 P3   | Global Release  | Global MU Online S6-3 (Dec 21, 2011)            | Global | English | EMU forks align to Webzen release               |
| 2012     | Ex700         | Patch Note      | Elemental system, cap raised                    | Korea  | Korean  | Elemental resistance reversed                   |
| 2013     | Season 8      | Patch Note      | Debenter, mining, cap 730                       | Korea  | Korean  | Mining logic in client DLLs                     |
| 2014     | Season 9      | Patch Note      | Urk Mountain, Lord Silvester, Pentagrams        | Korea  | Korean  | MUUN upgrade logic patched                      |
| 2015–2020| Season 10–16  | Patch Note      | Grow Lancer, Rune Mage, Guardian system         | Korea  | Korean  | DX9+ client breaks old EMUs                     |
| 2021–2023| Season 17–19  | Patch Note      | Kanturu Underground, Atlans Abyss, Companions   | Global | English | Commercial forks mimic Webzen logic             |
| 2024     | Season 20     | Patch Note      | Abyssal Temple, Alchemist, Ethereal weapons     | Global | English | IGCN suite includes partial logic               |
| 2025     | Season 21     | Patch Note      | Infinity Tower, PvP rebalance, guild fortress   | Global | English | EMU forks reflect S21 mechanics                 |
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